026.Benjamingetsupinthemorning.Hegoestothetoilet.Heleavestheseatup.Hesho
wersandfixesbreakfast.Hereadsthepaper.Hefindsajob-asaTestSubject-startin
gtomorrow.It
'snotmuch,buttimesarehard.Hereadsabook,andthenanother.Hefixe
slunch,nap
s,readsagain.Hegoestobed.Hegetsup.Toilet,shower,breakfastagain
.Hedoesno
tmakehisbed.Hegoestowork.Hecomeshome,preparesanothermeal.Hetalk
stohisro
ommateBertabit.Hannahdropsby.Heflirtswithhersome.Hegoestobed,get
sup,doe
sthewholethingalloveragain.027.Daysgoby.Notmuchchanges.Hiscooking
improve
s.Hemakesnewfriends-Ted,Gersholm,Asja.Theydropbysometimes;sometim
eshevis
its.Thereisthenewfurniture.Thatmakeshimabithappier,butnotmuch.Heg
etsapro
motiontoLabAssistant.It'sthenightshift,butthepayisbetter.Thenhema
kesFiel
dResearcherandisbackworkingregularhours.AfterawhilehebecomesaScho
lar.Hei
ssocreative,butithelpstohavefriendsifyouwanttogetahead.Heaspirest
obeingaT
heorist.Thepayisbetter.Andthehours.HedreamsofyachtsandbigscreenT
Vs.Benjam
inisaSim,acharacterinagamecalledTheSims.Onecouldbeforgivenforim
aginingthisw
assomebody'slife.028.InTheSims,youcreatecharacterslikeBenjam
in,buildandf
urnishhomesforthem,findthemjobsandfriends.Allinaworldwithout
asky.Perhapsa
gamelikeTheSimscouldbeaparodyofeverydaylifein'consumersocie
ty'.Benjaminandh
isfriendsdreamofthings.Thingsmakethemhappy.Theyfindanice
sofasomuchmorer
elaxingthanacheapone.Asthegame'sdesignerWillWrightsays:"I
fyousittherean
dbuildabigmansionthat'sallfullofstuff,withoutcheating,your
ealizethatallt
heseobjectsendupsuckingupallyourtime,whenalltheseobjectsha
dbeenpromisin
gtosaveyoutime.ÉAndit'sactuallykindofaparodyofconsumerism,i
nwhichatsomep
ointyourstufftakesoveryourlife."Othersdisagree.GamescholarG
onzaloFrasca
:"Certainly,thegamemaybemakingfunofsuburbanAmericans,butsinc
eitrewardsth
eplayereverytimeshebuysnewstuff,Idonotthinkthiscouldbeconsid
eredparody."
InTheSims,characterscanhavelotsofdifferentjobs,butasFredricJ
amesonsays:"
parodyfindsitselfwithoutavocation"029.PerhapsagamelikeTheSim
scouldbeanal
legoryforeverydaylifeingamespace.Intheallegoricalmode,saysWa
lterBenjamin
:"Anyperson,anyobject,anyrelationshipcanmeanabsolutelyanythi
ngelse.Witht
hispossibilityadestructivebutjustverdictcanbepassedontheprof
aneworld:iti
scharacterizedasaworldinwhichthedetailisofnogreatimportance.
"ForBenjamin
,thefragmentingofthemodernworldbytechnique,theprofusionofcom
moditiesthat
wellupintheabsenceofacoherentwhole,findsitsexpressioninalleg
ory,whichfra
gmentsthingsstillfurther,shatteringtheillusionofbourgeoisord
er,revealing
themeansbywhichitismade."Whatresiststhemendacioustransfigura
tionofthecom
modityworldisitsdistortionintoallegory."Andyetthispossibilit
ytooseemsex
hausted.ThefragmentingofthefragmentedseemsroutinetoaSim.Nooth
erworldseem
spossible.030.PerhapsagamelikeTheSimsisnotjustanallegorybutal
soan'allego
rithm.'Tobeagamerisaslightlydifferentpersonatobeingareaderora
viewer.Lev
Manovich:"Astheplayerproceedsthroughthegame,shegraduallydiscov
erstherule
sthatoperateintheuniverseconstructedbythisgame."AlexGalloway:"
Toplaytheg
amemeanstoplaythecodeofthegame.Towinmeanstoknowthesystem.Andth
ustointer
pretagamemeanstointerpretitsalgorithm(todiscoveritsparallelalle
gorithm).
"Whatisdistinctiveaboutgamesisthattheyproduceforthegameranintui
tiverelat
iontothealgorithm.Theintuitiveexperienceandtheorganizingalgorit
hmtogethe
rareanallegorithmforafuturethatingamespaceisforeverpromisedbutn
evercomes
topass.Theallegorithmbywhichthegamerrelatestothealgorithmproduc
esaquitep
articularallegorybywhichgamerandalgorithmtogetherrelatetogamesp
ace.Inagam
eanycharacter,anyobject,anyrelationshipcanbegivenavalue,andtha
tvaluecanb
ediscovered.Withthispossibilityachallengingbutfairverdictcanbe
passedonth
eprofaneworld:itischaracterizedasaworldinwhichanyvalueisarbitr
ary,yetits
valueanditsrelationtoothervaluescanbediscoveredthroughtrialand
error.031.
Analgorithm-forcurrentpurposes-isafinitesetofinstructionsforac
complishi
ngsometask,whichtransformsaninitialstartingconditionintoarecogn
izableend
condition.GregCostikyan:"Algorithmicgamesareonesinwhichunderlyi
ngcalcula
tionsorrulesdeterminethegame'sresponsetotheplayer'sinput."There
cipestha
tBenjaminandotherSimslearnfromthecookbooksontheirbookshelvesarea
lgorithm
s.Benjamin'scareerasaTheoristisalsoanalgorithm.Thereisastartcond
ition:he
musthave8friends,4charismapoints,a7increativity,andsoon.Ithasend
conditio
ns,too.With10friends,5charismapointsand10forcreativity,theTheori
stcaree
rcanend,andanotherbegin.Thegamerselectsonesequenceafteranother,an
dgradua
llylearnswhattheydo-that'salgorithm.Thegamerdiscoversarelationshi
pbetwee
nappearancesandalgorithminthegamewhichisadoubleoftherelationbetwe
enappea
rancesandaputativealgorithmingamespace-that'sallegorithm.(SeeFig.
2)Butt
hereisalwaysagapbetweentheintuitivelyknowablealgorithmofthegameand
thepas
sing,uneven,unfairsemblanceofanalgorithmintheeverydaylifeofgamespa
ce-thi
sistheformthatallegorynowtakes.032.Theimagesandstoriesthatpopulate
gamesa
remostlycribbedfromsomeothermedia,fromnovels,filmsortelevision.Gam
esmos
tlyjustrecycle,or'remediate',bitsofrepresentationfromothermedia.Bol
ter&Gr
usin:"remediationisadefiningcharacteristicofthenewdigitalmedia."An
dhence
notspecifictogames.Fromthepointofviewofrepresentation,thegameisalw
aysina
dequatetoeverydaylife.ASiminTheSimsisasimpleanimatedcharacter,with
fewfac
ialfeaturesorexpressions.InTheSims2theyseemalittlemorelifelike,but
theimp
rovementoftherepresentationinsomeparticularwaysonlyraisesthestanda
rdsbyw
hichitappearstofallshortinothers.Fromthepointofviewofallegorithm,i
tallsee
msmoretheotherwayaround.Everydaylifeingamespaceseemsanimperfectve
rsionof
thegame.Thegamespaceofeverydaylifemaybemorecomplexandvariegated,b
utitsee
msmuchlessconsistent,coherentandfair.Perhapsthiswasalwaystheatopi
anpromi
seofthedigital-arealofabsolute,impersonalequityandequanimity.Theg
ameopen
sacriticalgapbetweenwhatgamespacepromisesandwhatitdelivers.Whatis
trueisn
otreal;whatisrealisnottrue.Thisiswhatthedoublemovementofallegorit
hman
dallegoryhavetoreport.Thegameistrueinthatitsalgorithmisconsistent,bu
tt
hisveryconsistencynegatesaworldthatisnot.033.ImaginethatBenjamin,ourch
a
racterinTheSims,makesittothepenultimatelevelandbecomesaTheorist.Perhaps
t
henyoubuyhimacomputerbecauseheseemsboredwithreading.Whatwouldhedowithit
?PlayTheSims,ofcourse.BeingaTheorist,perhapshestartstothinkaboutit.Perha
pshejotssomethinglikethisinhisnotebook:"Thegamerwhoselistlessgazefallson
thecontrollerinhishandisreadyfortheallegorithm.Boredomisthebasisoftheall
e
gorithmicinsightintotheworld.Boredomlayswastetotheappealofthegameasgame
,
andcallsattentiontotheambiguousrelationofgametogamespace.Allegorithmicp
er
ceptionisn-dimensional,itintuitsbehindappearancesinteractionsofmanyvar
ia
bles.Theallegorithmicmodeofapprehensionisalwaysbuiltonanevaluativerela
ti
ontotheworldofappearances.Moreandmorerelentlessly,theeverydaylifeofgam
er
siscomingtoweartheexpressionofgamespace.Atthesametime,gamespaceseeksto
di
sguisetheungamelikecharacterofthings.Whatheightensthemendacioustransfo
rma
tionofgamespaceisitsappearanceinanundistortedforminthegame.Still,game
spacewantstolookitselfintheface.Itcelebratesit
sincarnationinthegamer."03
4.Inthegamer,Benjaminmightsay,isrebornthesort
ofidlerthatSocratespickedou
tfromtheAthenianmarketplacetobehisinterlocutor
."Only,thereisnolongeraSoc
rates,sothereisnoonetoaddresstheidler.Andtheslavelaborthatguaranteedhimh