216.
(see Version 1.1 of this card)
The inclusion of almost everything within the game leaves little by way of a topos in which to conquer, expand, colonize, transform, or even to pose as the remote time or place as the alibi for utopian texts. Sure you could terraform Mars, but the result seems a foregone conclusion. There is no frontier along which a storyline might traffic the unknown into the realm of the known. A certain kind of history ends here. Says the Stalinist-Surrealist poet Paul Eluard: “There is another world, and it is this one.” SimEarth closes the book on that utopian realm, and the struggle for and against it. Gamespace has consumed the world, but the catastrophe of the world’s consummation comes back to taunt it, undoing it from within. E. M. Cioran: “There is no other world. Nor even this one.”* Once all terms are included within the agon of gamespace, the whole of life becomes a game that can be lost, forever.

(All comments will be moderated)
(All comments will be moderated)
[...] I am grateful to Kent’s Imperative for pointing me in this direction — and to McKenzie Wark for tipping me off to the Benjamin quote. [...]
View all comments in the book
(All comments will be moderated)
According to some rumors,
J. Derrida explained the passage from oral narration to the writing, as a metaphor that presents an old man that knows how to speak but he does not know how to write, to give something in a young man that knows writing but he does not speak.
View all comments in the book
(All comments will be moderated)
Hello. The last four set of note-cards are still non-functional (at least in Firefox 2.0+ on my PowerPC Mac). This problem seem to also be present in Version 1.1.
View all comments in the book
(All comments will be moderated)