Listing entries tagged with authorship


GAM3R 7H30RY: part 2 Post date  02.03.2006, 7:00 PM

Read Part 1

We had a highly productive face to face meeting with Ken this afternoon to review the prior designs and to try and develop, collaboratively, a solution based on the questions that arose from those designs. We were aiming for a solution that provides a compelling interface for Ken's book and also encourages open-ended discussion of the themes and specific games treated in the book.

What we came up with was a prototype of a blog/book page that presents the entire text of GAM3R 7H30RY, and a discussion board based around the games covered in the book, each corresponding with a specific chapter. These are:


  • Allegory (on The Sims)

  • America (on Civilization III)

  • Analog (on Katamari Damarcy)

  • Atopia (on Vice City)

  • Battle (on Rez)

  • Boredom (on State of Emergency)

  • Complex (on Deus Ex)

  • Conclusions (on SimEarth)


Unlike the thousand of gaming forums that already exist throughout the web, this discussion space will invite personal and social points of view, rather than just walkthroughs and leveling up cheats.

We also discussed the fact that discussion boards tend towards opacity as they grow, and ways to alleviate that situation. Growth is good; it reflects a rich back and forth between board participants. Opacity is bad; it makes it harder for new voices to join the discussion. To make it easier for people to join the discussion, Ken envisioned an innovative gateway into the boards based on a shifting graph of topics ranked by post date (x-axis) and number of responses (y-axis). This solution was inspired in part by "The Pool" -- "a collaborative online environment for creating art, code, and texts" developed by Jon Ippolito at the University of Maine -- in which ideas and project proposals float in different regions of a two-dimensional graph depending on quantity and tenor of feedback from the collective.

Returning to the book view, to push the boundaries of the blog form, we introduced a presentation format that uniquely fits around McKenzie's book form—twenty-five regularly sized paragraphs in nine different chapters. Yes, each chapter has exactly 25 paragraphs, making mathematically consistent presentation possible (as an information designer I am elated at this systematic neatness). We decided on showing a cascade of five paragraphs, with one paragraph visible at a time, letting you navigate through chapters and then sets of five paragraphs within a chapter.

As a delightful aside, we started prototyping with a sheet of paper and index cards, but by some sideways luck we pulled out a deck of Brian Eno and Peter Schmidt's Oblique Strategies cards, which suited our needs perfectly. The resulting paper prototype (photo w/ wireframe cues photoshop'd in):

IMG_0794.jpg

This project has already provided us with a rich discussion regarding authorship and feedback. As we develop the prototypes we will undoubtedly have more questions, but also, hopefully, more solutions that help us redefine the edges and forms of digital discourse.

Ben Vershbow contributed to this post.

Posted by jesse wilbur at 07:00 PM | Comments (7)
tags: GAM3R_7H30RY , Ken_Wark , authorship , blogs , book-blog_experiments , design , discussion_boards , feedback , gamer_theory , prototype , wireframe

the value of voice Post date  02.03.2006, 9:00 AM

We were discussing some of the core ideas that circulate in the background of the Institute and flow in and around the projects we work on—Sophie, next\text, Thinking Out Loud—and how they contrast with Wikipedia (and other open-content systems). We seem obsessed with Wikipedia, I know, but it presents us with so many points to contrast with traditional styles of authorship and authority. Normally we’d make a case for Wikipedia, the quality of content derived from mass input, and the philosophical benefits of openness. Now though, I’d like to step back just a little ways and make a case for the value of voice.

65986930_153b214708_m.jpg
A beautiful sunset by curiouskiwi. One individual's viewpoint.

Presumably the proliferation of blogs and self-publishing indicates that the cultural value of voice is not in any danger of being swallowed by collaborative mass publishing. On the other hand, the momentum surrounding open content and automatic recombination is discernibly mounting to challenge the author’s historically valued perch.

I just want to note that voice is not the same as authority. We’ve written about the crossover between authorship and authority here, here, and here. But what we talked about yesterday was not authority—rather, it was a discussion about the different ethos that a work has when it is imbued with a recognizable voice.

Whether the devices employed are thematic, formal, or linguistic, the individual crafts a work that is centripetal, drawing together in your mind even if the content is wide-ranging. This is the voice, the persona that enlivens pages of text with feeling. At an emotional level, the voice is the invisible part of the work that we identify and connect with. At a higher level, voice is the natural result of the work an author has put effort into researching and collating the information.

Open systems naturally struggle to develop the singular voice of highly authored work. An open system’s progress relies on rules to manage the continual process of integrating content written by different contributors. This gives open works a mechanical sensibility, which works best with fact-based writing and a neutral point of view. Wikipedia, as a product, has a high median standard for quality. But that quality is derived at the expense of distinctive voices.

50 people see the sunset
50 beautiful sunsets, programatically collapsed into a single image. By brevity and flickr.

This is not to say that Wikipedia is without voice. I think most people would recognize a Wikipedia article (or, really, any encyclopedia article) by its broad brush strokes and purposeful disengagement with the subject matter. And this is the fundamental point of divide. An individual's work is in intimate dialogue with the subject matter and the reader. The voice is the unique personality in the work.

Both approaches are important, and we at the Institute hope to navigate the territory between them by helping authors create texts equipped for openness, by exploring boundaries of authorship, and by enabling discourse between authors and audiences in a virtuous circle. We encourage openness, and we like it. But we cannot underestimate the enduring value of individual voice in the infinite digital space.

Posted by jesse wilbur at 09:00 AM | Comments (7)
tags: authority , authorship , open_content , voice , wikipedia