Listing entries tagged with culture
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The Future of the Book is the Future of Society
03.18.2013, 9:31 AM
I'm in Milan for the ifbookthen conference. Corriere della Serra (the leading Italian newspaper) asked me for an opinion piece they could publish in La Lettura, their weekly magazine, on the occasion of the meeting. This is what I gave them.
The Future of the Book
As someone who made the leap from print to electronic publishing over thirty years ago people often ask me to expound on the "future of the book." Frankly, I can't stand the question, especially when asked simplistically. For starters it needs more specificity. Are we talking 2 years, 10 years or 100 years? And what does the questioner mean by "book" anyway? Are they asking about the evolution of the physical object or its role in the social fabric?
It's a long story but over the past thirty years my definition of "book" has undergone a major shift. At the beginning I simply defined a book in terms of its physical nature -- paper pages infused with ink, bound into what we know as the codex. But then in the late 1970s with the advent of new media technologies we began to see the possibility of extending the notion of the page to include audio and video, imagining books with audio and video components. To make this work conceptually, we started defining books not in terms of their physical components but how they are used. From this perspective a book isn't ink on bound paper, but rather "a user-driven medium" where the reader is in complete control of how they access the contents. With laser videodiscs and then cd-roms users/readers started "reading" motion pictures; transforming the traditionally producer-driven experience where the user simply sat in a chair with no control of pace or sequence into a fully user-driven medium.
This definition worked up through the era of the laser videodisc and the cd-rom, but completely fell apart with the rise of the internet. Without an "object" to tie it to, I started to talk about a book as the vehicle humans use to move ideas around time and space.
People often expressed opposition to my freewheeling license with definitions but I learned to push back, explaining that it may take decades, maybe even a century for stable new modes of expression and the words to describe them to emerge. For now I argued, it's better to continuously redefine the definition of "book" until something else clearly takes its place.
A Book is a Place
In 2005 when the U.S. based Macarthur Foundation gave me a huge grant to explore how publishing might evolve as it moves from the printed page to the networked screen I used the money to found what I playfully named The Institute for the Future of the Book. With a group of young people, just out of university and coming of age in the era of the social web, we carried out a number of experiments under the rubric of "networked books."
This was the moment of the blog and we wondered what would happen if we applied the concept of "reader comments" to essays and books. Our first attempt, McKenzie Wark's Gamer Theory, turned out to be a remarkably lucky choice. The book's structure -- numbered paragraphs rather than numbered pages -- required my colleagues to come up with an innovative design allowing readers to make comments at the level of the paragraph rather than the page. Their solution to what at the time seemed like a simple graphical UI problem, was to put the comments to the right of each of Wark's paragraphs rather than follow the standard practice of placing them underneath the author's text.
Within a few hours of putting Gamer Theory online, a vibrant discussion emerged in the margins. We realized that moving comments from the bottom to the side, a change that at the time seemed minor, in fact had profound implications. Largely because Wark took a very active role in the unfolding discussion, our understanding at first focused on the ways in which this new format upends the traditional hierarchies of print which place the author on a pedestal and the reader at her adoring feet. With the side-by-side layout of Gamer Theory's text and comments, author and reader were suddenly occupying the same visual space; which in turn shifted their relationship to one of much greater equality. As the days went by it became clear that author and reader were engaged in a collaborative effort to increase their collective understanding.
We started to talk about "a book as a place" where people congregate to hash out their thoughts and ideas.
Later experiments in classrooms and reading groups were just as successful eventhough no author was involved, leading us to realize we were witnessing much more than a shift in the relationship between author and reader.
The reification of ideas into printed, persistent objects obscures the social aspect of both reading and writing, so much so, that our culture portrays them as among the most solitary of behaviors. This is because the social aspect traditionally takes place outside the pages -- around the water cooler, at the dinner table and on the pages of other publications in the form of reviews or references and bibliographies. In that light, moving texts from page to screen doesn't make them social so much as it allows the social components to come forward and to multiply in value.
And once you've engaged in a social reading experience the value is obvious. Contemporary problems are sufficiently complex that individuals can rarely understand them on their own. More eyes, more minds collaborating on the task of understanding will yield better, more comprehensive answers.
Our grandchildren will assume that reading with others, i.e. social reading, is the "natural" way to read. They will be amazed to realize that in our day reading was something one did alone. Reading by one's self will seem as antiquated as silent movies are to us.
The difficult thing however about predicting the future of reading is that everything i've said so far presumes that what is being read is an "n-page" article or essay or an "n-page," "n-chapter" book," when realistically, the forms of expression will change dramatically as we learn to exploit the unique affordances of new electronic media. Ideally, the boundaries between reading and writing will become ever more porous as readers take a more active role in the production of knowledge and ideas.
Clemens Setz, the author of the literary novel Indigo watched the conversation unfold as 40 students in a class at Hildesheim University outside Berlin carried out an extensive conversation with over 1800 comments. At a recent symposium Setz said that knowing his readers would be playing an active role in the margin will effect how he writes; he'll make room for their participation.
Follow the Gamers
And lest, you think this shift applies only to non-fiction, please consider huge multi-player games such as World of Warcraft as a strand of future-fiction where the author describes a world and the players/readers write the narrative as they play the game.
Although we date the "age of print" from 1454, more than two hundred years passed before the "novel" emerged as a recognizable form. Newspapers and magazines took even longer to arrive on the scene. Just as Gutenberg and his fellow printers started by reproducing illustrated manuscripts, contemporary publishers have been moving their printed texts to electronic screens. This shift will bring valuable benefits (searchable text, personal portable libraries, access via internet download, etc.), but this phase in the history of publishing will be transitional. Over time new media technologies will give rise to new forms of expression yet to be invented that will come to dominate the media landscape in decades and centuries to come.
My instinct is that game makers, who, unlike publishers, have no legacy product to hold them, back will be at the forefront of this transformation. Multimedia is already their language, and game-makers are making brilliant advances in the building of thriving, million-player communities. As conventional publishers prayerfully port their print to tablets, game-makers will embrace the immense promise of networked devices and both invent and define the dominant modes of expression for centuries to come.
The Future of the Book is the Future of Society
"The medium, or process, of our time -- electric technology -- is reshaping and restructuring patterns of social interdependence and every aspect of our personal life.
It is forcing us to reconsider and re-evaluate practically every thought, every action, and every institution formerly taken for granted. Everything is changing: you, your family, your education, your neighborhood, your job, your government, your relation to "the others. And they're changing dramatically." Marshall McLuhan, The Medium is the Message
Following McLuhan and his mentor Harold Innis, a persuasive case can be made that print played the key role in the rise of the nation state and capitalism, and also in the development of our notions of privacy and the primary focus on the individual over the collective. Social reading experiments and massive multi-player games are baby steps in the shift to a networked culture. Over the course of the next two or three centuries new modes of communication will usher in new ways of organizing society, completely changing our understanding of what it means to be human.
Posted by bob stein at 9:31 AM
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tags: collaboration , communication , culture , digital_book , e-publishing , electronic_literature , eliterature , experimental
books and the man i sing
09.01.2007, 6:36 PM
I've been reading failed Web1.0 entrepreneur Andrew Keen's The Cult of the Amateur. For those who haven't hurled it out of the window already, this is a vitriolic denouncement of the ways in which Web2.0 technology is supplanting 'expert' cultural agents with poor-quality 'amateur' content, and how this is destroying our culture.
In vehemence (if, perhaps, not in eloquence), Keen's philippic reminded me of Alexander Pope (1688-1744). Pope was one of the first writers to popularize the notion of a 'critic' - and also, significantly, one of the first to make an independent living through sales of his own copyrighted works. There are some intriguing similarities in their complaints.
In the Dunciad Variorum (1738), a lengthy poem responding to the recent print boom with parodies of poor writers, information overload and a babble of voices (sound familiar, anyone?) Pope writes of 'Martinus Scriblerus', the supposed author of the work
He lived in those days, when (after providence had permitted the Invention of Printing as a scourge for the Sins of the learned) Paper also became so cheap, and printers so numerous, that a deluge of authors cover'd the land: Whereby not only the peace of the honest unwriting subject was daily molested, but unmerciful demands were made of his applause, yea of his money, by such as would neither earn the one, or deserve the other.
The shattered 'peace of the honest unwriting subject', lamented by Pope in the eighteenth century when faced with a boom in printed words, is echoed by Keen when he complains that "the Web2.0 gives us is an infinitely fragmented culture in which we are hopelessly lost as to how to focus our attention and spend our limited time." Bemoaning our gullibility, Keen wants us to return to an imagined prelapsarian state in which we dutifully consume work that has been as "professionally selected, edited and published".
In Keen's ideal, this selection, editing and publication ought (one presumes) to left in the hands of 'proper' critics - whose aesthetic in many ways still owes much to (to name but a few) Pope's Essay On Criticism (1711), or the satirical work The Art of Sinking In Poetry (1727). But faith in these critics is collapsing. Instead, new tools that enable books to be linked give us "a hypertextual confusion of unedited, unreadable rubbish", while publish-on-demand services swamp us in "a tidal wave of amateurish work".
So what? you might ask. So the first explosion in the volume of published text created some of the same anxieties as this current one. But this isn't a narrative of relentless evolutionary progress towards a utopia where everything is written, linked and searchable. The two events don't exist on a linear trajectory; the links between Pope's critical writings and Keen's Canute-like protest against Web2.0 are more complex than that.
Pope's response to the print boom was not simply to wish things could return to their previous state; rather, he popularized a critical vocabulary that both helped others to deal with it, and also - conveniently - positioned himself at the tip of the writerly hierarchy. His extensive critical writings, promoting the notions of 'high' and 'low' quality writing and lambasting the less talented, served to position Pope himself as an expert. It is no coincidence that he was one of the first writers to break free of the literary patronage model and make a living out of selling his published works. The print boom that he critiqued so scatologically was the same boom that helped him to the economic independence that enabled him to criticize as he saw fit.
But where Pope's approach to the print boom was critical engagement, Keen offers only nostalgic blustering. Where Pope was crucial in developing a language with which to deal with the print boom, Keen wishes only to preserve Pope's approach. So, while you can choose to read the two voices, some three centuries apart, as part of a linear evolution, it's also possible to see them as bookends (ahem) to the beginning and end of a literary era.
This era is characterized by a conceptual and practical nexus that shackles together copyright, authorship and a homogenized discourse (or 'common high culture', as Keen has it), delivers it through top-down and semi-monopolistic channels, and proposes always a hierarchy therein whilst tending ever more towards proliferating mass culture. In this ecology, copyright, elitism and mass populism form inseparable aspects of the same activity: publications and, by extension, writers, all busy 'molesting' the 'peace of the honest unwriting subject' with competing demands on 'his applause, yea [on] his money'.
The grading of writing by quality - the invention of a 'high culture' not merely determined by whichever ruler chose to praise a piece - is inextricable from the birth of the literary marketplace, new opportunities as a writer to turn oneself into a brand. In a word, the notion of 'high culture' is intimately bound up in the until-recently-uncontested economics of survival as a writer.
Again, so what? Well, if Keen is right and the new Web2.0 is undermining 'high culture', it is interesting to speculate whether this is the case because it is undermining writers' established business model, or whether the business model is suffering because the 'high' concept is tottering. Either way, if Keen should be lambasted for anything it is not his puerile prose style, or for taking a stand against the often queasy techno-utopianism of some of Web2.0's champions, but because he has, to date, demonstrated little of Pope's nous in positioning himself to take advantage of the new economics of publishing.
Others have been more wily, though, in working out exactly what these economics might be. While researching this piece, I emailed Chris Anderson, Wired editor, Long Tail author, sometime sparring partner for Keen and vocal proponent of new, post-digital business models for writers. He told me that
"For what I do speaking is about 10x more lucrative than selling books [...]. For me, it would make sense to give away the book to market my personal appearances, much as bands give away their music on MySpace to market their concerts. Thus the title of my next book, FREE, which we will try to give away in every way possible."
Thus, for Anderson, there is life beyond copyright. It just doesn't work the same way. And while Keen claims that Web2.0 is turning us into "a nation so digitally fragmented it's no longer capable of informed debate" - or, in other words, that we have abandoned shared discourse and the respected authorities that arbitrate it in favor of a mulch of cultural white noise, it's worth noting that Anderson is an example of an authority that has emerged from within this white noise. And who is making a decent living as such.
Anderson did acknowledge, though, that this might not apply to every kind of writer - "it's just that my particular speaking niche is much in demand these days". Anderson's approach is all very well for 'Big Ideas' writers; but what, one wonders, is a poet supposed to do? A playwright? My previous post gives an example of just such a writer, though Doctorow's podcast touches only briefly on the economics of fiction in a free-distribution model. I've argued elsewhere that 'fiction' is a complex concept and severely in need of a rethink in the context of the Web; my hunch is that while for nonfiction writers the Web requires an adjustment of distribution channels and little more, or creative work - stories - the implications are much more drastic.
I have this suspicion that, for poets and storytellers, the price of leaving copyright behind is that 'high art' goes with it. And, further, that perhaps that's not as terrible as the Keens of this world might think. But that's another article.
Posted by sebastian mary at 6:36 PM
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tags: Web2.0 , copyright , cult_of_the_amateur , culture , dunciad , high , keen , pope , publishing
net-native stories are already here: so are the vultures
01.23.2007, 9:33 AM
A split is under way in the culture industry at present, between ever more high-budget centrally-created and released products designed to net the 'live experience' ticket or product-buying punter, and new forms of distributed, Net-mediated creativity. This is evidenced throughout the culture industry; but while ARGs (alternate reality games) are a strong candidate for being understood as the 'literary' output of this new culture, there is little discussion of increasing attempts to transform this emerging genre straight into a vehicle for advertising. In the light of my own rather old-fashioned literary idealism, I want first to situate ARGs in the context of this split between culture-as-industry and culture-as-community, to argue the case for ARGs as participatory literature, and finally to ponder the appropriateness of leaving them to the mercies of the PR industry.
the culture industry and the new collaboration
Anti-pirating adverts have been common since video came into wide use. But the other day I saw one at the cinema that got me thinking. Rather than taking the line that copying media is a crime, it showed scenes from Apocalypto, while pointing out that such a spectacular film is much better enjoyed on a huge cinema screen. It struck me as a shrewd take: rather than making ominous noises about crime, the advert aimed to drive cinema attendance by foregrounding the format-specific benefits (darkened room, audience, popcorn, huge screen) of the cinema experience .
It reminded me of a conversation I had with musician-turned-intellectual Pat Kane. Since the advent of iTunes and the like, he said, gigging is often a musician's main source of income. I had a look at live performance prices, and discovered that whereas in 2001 high-end tickets cost $60, in 2006 Paul McCartney (amongst others) charged $250 per ticket. The premium is for the format-specific features of the experience: the atmosphere, the 'authenticity', the transient moment. Everything else is downloadable.
But the catch is that you have to sell material that suits the 'live' immersive experience. That means all-singing, all-dancing extravaganza gigs (Madonna crucified on a mirrored cross in Rome, anyone?) and super-colossal epic 'excitement' films, full of special effects, chases, explosions and the like. Consider the top ten grossing films 2000-06: three Harry Potters, three Lord of the Ringses, three X-Men films, three Star Warses, three Matrix films, Spider-man, two Batmans, The Chronicles of Narnia, Day After Tomorrow, Jurassic Park 3, Terminator 3 and War of the Worlds. Alongside that there were typically at least two high-budget CGI films in the top ten each year Exciting fantasy epics are on the up, because if you produce anything else the punters are more likely to skip the cinema experience and just download it.
So the networked replicability of content drives a trend for high-budget, high-concept cultural content for which you can justifiably charge at the door. But other forms are on the up. The NYT just ran a story about M dot Strange, who brought a huge YouTube audience to his Sundance premiere. And December's Wired called the LonelyGirl15 phenomenon on YouTube 'The future of TV'. It's not as if general cinema release is the only way to make your name. Sandi Thom's rise to fame through a series of webcasts tells the same story.
Here, we see artists who reverse the paradigm: rather than seeking to thrill a passive audience, they intrigue an active one. Rather than seeking to retain control, they farm parts of the story out. As Lonelygirl15's story grows, each characer will get a vlog: rather than produce the whole thing themselves, the originators will work out a basic storyline and then pair writers and directors with actors and let them loose.
I don't wish to argue here that this second paradigm of community-based participative creation is necessarily 'better', or that it will supplant existing cultural forms. But it is emerging rapidly as a major cultural force, and merits examination both in its own right and for clues to the operation of Net-native forms of literature.
fact or fiction? who cares?
A frequent characteristic of these kinds of networked co-creation is debate about the 'reality' of its products. LonelyGirl15 whipped up a storm on ARG Network while people tried to work out if she was an ARG trailhead, an advertising campaign, or a real teenager. Similarly, many have suspected Sandi Thom's webcast story of including a layer of fiction. But this has not hurt Sandi's career any more than it killed interest in LonelyGirl15. Built into these discussions is a sense that this (like much ambiguity) is not a bug but a feature, and is actually intrinsic to the operation of the net. After all, the promise underpinning Second Life, MUDs, messageboards and much of the Net's traffic is radical self-reinvention beyond the bounds of one's life and physical body. Fiction is part of Net reality.
Literary theorists have held fiction in special regard for thousands of years; if fiction is intrinsic to the 'reality' of the Net, what happens to storytellers? Is there a kind of literature native to the Net?
ARGs: net-native literature
Though it's a relatively young phenomenon, and I have no doubt that other forms will emerge, the strongest candidates at present for consideration as such are ARGs (alternate reality games). Unlike PVP online games, they are at least partially written (textual), and rely heavily on participants' collaboration through messageboards. If you're trying to catch up, you essentially read the 'story' as it is 'written' by its participants in fora dedicated to solving them. They have a clear story, but are dependent for their unfolding on community participation - and may be changed by this participation: in 2001, Lockjaw ended prematurely when participants brought a class-action lawsuit against the fictional genetic engineering company at the heart of the story. Or perhaps it didnt - I've seen one reference to this event, but other attempts simply lead me deeper into a story that may or may not still be active.
Thus, like LonelyGirl15 and her ilk, ARGs also bridge fact and fiction. This is part of their pleasure, and it is pervasive: I had a Skype conversation yesterday with Ansuman Biswas, an artist who has been sucked into the now-unfolding MEIGEIST game when its creators referenced his work in the course of casting story clues. Ansuman delightedly sent me the link to the initial thread on the game at unfiction, where participants have been debating whether Ansuman exists or not. Even though I was talking to him at the time I almost found myself wondering, too.
Where ARGs as a creative form diverge from print literature (at least, from modern print literature) is in their use of pastiche, patchwork and mash-up. One of the delights of storytelling is the sense of an organising intelligence at work in a chaos of otherwise random events. ARGs provide this, but in a way appropriate to the Babel of content available on the Net. Participants know that someone is orchestrating a storyline, but that it will not unfold without the active contribution of the decoders, web-surfers, inveterate Googlers and avid readers tracking leads, clues, possible hints and unfolding events through the chaos of the Web. Rather than striving for that uber-modernist concept, 'originality', an ARG is predicated on the pre-existence of the rest of the Net, and works like a DJ with the content already present. In this, it has more in common with the magpie techniques of Montaigne (1533-92), or the copious 'authoritative' quotations of Chaucer than contemporary notions of the author-as-originator.
the PR money-shot
The downside of some ARG activity is the rapid incursions of the marketing machine into the format, and a corresponding tendency towards high-budget games with a PR money-shot. For example, I Love Bees turned out to be a trailer for Halo 2. This spills over into offline publication: Cathy's Book, itself an interactive multimedia concept co-written by Sean Stewart, one of the puppetmasters of the 2001 ARG 'The Beast, made headlines last year when it included product placements from Clinique. So where YouTube, myspace, webcasts and the like appear to be working in some ways to open up and democratise creative activity as a community activity, it is as yet unclear whether the same is true of ARGs. Is it acceptable for immersive fiction to be so seamlessly integrated with the needs of the advertising world? Is the idealism of Aristotle and Sidney still worth keeping? Or is such purism obsolete?
where are the artists?
Either way, this new genre represents, I believe, the first stirrings of a Net-native form of storytelling. ARGs have all the characteristics of networked cultural production: they unfold through the collaboration of a networked problem-solving community; they use multiple media, mixtures of fact and fiction, and a distributed reader/participant base. Their operation, and their susceptibility to co-opting by the marketing industry poses many questions; but the very nature of the form suggests that the way to address these is through engagement, not criticism. So, ultimately, this is a call for writers and artists interested in what the form is and could become: to situate Net writing in the context of why writers have always written, to explore its potential, and to ensure that it remains a form that belongs to us, rather than being sold back to us in darkened theatres with a bagful of memorabilia.
Posted by sebastian mary at 9:33 AM
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tags: ARGs , alternate_reality_games , collaboration , community , culture , industry , internet , literature , writing
transmitting live from cambridge: wikimania 2006
08.04.2006, 1:29 PM
I'm at the Wikimania 2006 conference at Harvard Law School, from where I'll be posting over the course of the three-day conference (schedule). The big news so far (as has already been reported in a number of blogs) came from this morning's plenary address by Jimmy Wales, when he announced that Wikipedia content was going to be included in the Hundred Dollar Laptop. Exactly what "Wikipedia content" means isn't clear to me at the moment – Wikipedia content that's not on a network loses a great deal of its power – but I'm sure details will filter out soon.
This move is obvious enough, perhaps, but there are interesting ramifications of this. Some of these were brought out during the audience question period during the next panel that I attended, in which Alex Halavis talked about issues of evaluating Wikipedia's topical coverage, and Jim Giles, the writer of the Nature study comparing the Wikipedia & the Encyclopædia Britannica. The subtext of both was the problem of authority and how it's perceived. We measure the Wikipedia against five hundred years of English-language print culture, which the Encyclopædia Britannica represents to many. What happens when the Wikipedia is set loose in a culture that has no print or literary tradition? The Wikipedia might assume immense cultural importance. The obvious point of comparison is the Bible. One of the major forces behind creating Unicode – and fonts to support the languages used in the developing world – is SIL, founded with the aim of printing the Bible in every language on Earth. It will be interesting to see if Wikipedia gets as far.
Posted by dan visel at 1:29 PM
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tags: conferences , culture , hundred_dollar_laptop , nature , olpc , print , sil , wikimania , wikipedia
a2k wrap-up
04.25.2006, 9:35 AM
—Jack Balkin, from opening plenary
I'm back from the A2K conference. The conference focused on intellectual property regimes and international development issues associated with access to medical, health, science, and technology information. Many of the plenary panels dealt specifically with the international IP regime, currently enshrined in several treaties: WIPO, TRIPS, Berne Convention, (and a few more. More from Ray on those). But many others, instead of relying on the language in the treaties, focused developing new language for advocacy, based on human rights: access to knowledge as an issue of justice and human dignity, not just an issue of intellectual property or infrastructure. The Institute is an advocate of open access, transparency, and sharing, so we have the same mentality as most of the participants, even if we choose to assail the status quo from a grassroots level, rather than the high halls of policy. Most of the discussions and presentations about international IP law were generally outside of the scope of our work, but many of the smaller panels dealt with issues that, for me, illuminated our work in a new light.
In the Peer Production and Education panel, two organizations caught my attention: Taking IT Global and the International Institute for Communication and Development (IICD). Taking IT Global is an international youth community site, notable for its success with cross-cultural projects, and for the fact that it has been translated into seven languages—by volunteers. The IICD trains trainers in Africa. These trainers then go on to help others learn the technological skills necessary to obtain basic information and to empower them to participate in creating information to share.
—Ronaldo Lemos
The ideology of empowerment ran thick in the plenary panels. Ronaldo Lemos, in the Political Economy of A2K, dropped a few figures that showed just how powerful communities outside the scope and target of traditional development can be. He talked about communities at the edge, peripheries, that are using technology to transform cultural production. He dropped a few figures that staggered the crowd: last year Hollywood produced 611 films. But Nigeria, a country with only ONE movie theater (in the whole nation!) released 1200 films. To answer the question of how? No copyright law, inexpensive technology, and low budgets (to say the least). He also mentioned the music industry in Brazil, where cultural production through mainstream corporations is about 52 CDs of Brazilian artists in all genres. In the favelas they are releasing about 400 albums a year. It's cheaper, and it's what they want to hear (mostly baile funk).
We also heard the empowerment theme and A2K as "a demand of justice" from Jack Balkin, Yochai Benkler, Nagla Rizk, from Egypt, and from John Howkins, who framed the A2K movement as primarily an issue of freedom to be creative.
The panel on Wireless ICT's (and the accompanying wiki page) made it abundantly obvious that access isn't only abut IP law and treaties: it's also about physical access, computing capacity, and training. This was a continuation of the Network Neutrality panel, and carried through later with a rousing presentation by Onno W. Purbo, on how he has been teaching people to "steal" the last mile infrastructure from the frequencies in the air.
Finally, I went to the Role of Libraries in A2K panel. The panelists spoke on several different topics which were familiar territory for us at the Institute: the role of commercialized information intermediaries (Google, Amazon), fair use exemptions for digital media (including video and audio), the need for Open Access (we only have 15% of peer-reviewed journals available openly), ways to advocate for increased access, better archiving, and enabling A2K in developing countries through libraries.
—The Adelphi Charter
The name of the movement, Access to Knowledge, was chosen because, at the highest levels of international politics, it was the one phrase that everyone supported and no one opposed. It is an undeniable umbrella movement, under which different channels of activism, across multiple disciplines, can marshal their strength. The panelists raised important issues about development and capacity, but with a focus on human rights, justice, and dignity through participation. It was challenging, but reinvigorating, to hear some of our own rhetoric at the Institute repeated in the context of this much larger movement. We at the Institute are concerned with the uses of technology whether that is in the US or internationally, and we'll continue, in our own way, to embrace development with the goal of creating a future where technology serves to enable human dignity, creativity, and participation.
Posted by jesse wilbur at 9:35 AM
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tags: Education , IP , a2k , amazon , conferences_excursions , culture , google , human_rights , law , libraries , open_access , peer_to_peer , treaty , wireless , yale



